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Metal Gear Solid 4: Guns of the Patriots Hideo Kojima Kenichiro Imaizumi Kazuki Muraoka Yoshikazu Matsuhana Hideo Kojima Yuji Korekado Hideo Kojima Nobuko Toda Shuichi Kobori Kazuma Jinnouchi Series Release June 12, 2008, Mode(s) Metal Gear Solid 4: Guns of the Patriots is an developed by and published by exclusively for the console. It is the sixth game directed by and was released worldwide on June 12, 2008. Set five years after the events of, the story centers around a prematurely aged, now known as Old Snake, as he goes on one last mission to assassinate his nemesis, who now inhabits the body of his former henchman under the guise of Liquid Ocelot, before he takes control of the Sons of the Patriots, an A.I. System that controls the activities of worldwide. Guns of the Patriots received universal acclaim, garnering perfect reviews and awards from several major gaming publications, including, which claimed that the game was 'technically flawless'.
3D Figurine of Big Boss from Metal Gear for 3D printing. STL files are now available for purchase on Gambody Marketplace. All STL files have been checked in Netfabb and no errors were shown. 3D Figurine of Big Boss is optimized for printing on any types of 3D printers: FFF/FDM, DLP/SLA/SLS. Buy and download high-poly 3D Figurine of Big Boss for 3D printing right now! Metal Gear Solid 4 3d Models Downloadable. Metal Gear Solid 2: Substance, the expanded edition of the game, was released on the original Xbox and Microsoft Windows.
The game has been considered one of the best games of the and among the. Its release caused a boost in sales of the PlayStation 3, where it sold over six million copies worldwide.
Solid Snake shooting a. In MGS4, players assume the role of an aged (also referred to as Old Snake), using stealth,, and traditional Metal Gear combat.
The overhead camera of earlier games has been replaced by a streamlined view and over-the-shoulder camera for aiming a weapon, with an optional at the toggle of a button. A further addition to gameplay mechanics is the Psyche Meter. Psyche is decreased by non-lethal attacks and is influenced by battlefield psychology. Stressors (including temperature extremes, foul smells, and being hunted by the enemy) increase Snake's stress gauge, eventually depleting his Psyche.
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Adverse effects include difficulty in aiming, more frequent back pain and the possibility of Snake passing out upon receiving damage. Among the available methods of restoring Psyche are eating, drinking, smoking, and reading an adult magazine. Snake has a few gadgets to aid him in battle. The OctoCamo suit mimics the appearance and texture of any surface in a similar fashion to an octopus, or a chameleon, decreasing the probability of Snake being noticed. Additionally, FaceCamo is made available to players after they defeat Laughing Octopus. FaceCamo can be worn by Solid Snake on his face and it can be set to either work in tandem with the Octocamo or instead mimic the face of other in-game characters. However, to get access to these unique FaceCamos, players have to complete certain in-game requirements first.
When the FaceCamo is worn with OctoCamo, under ideal conditions, Snake's stealth quotient can reach 100%. The Solid Eye device highlights items and enemies and can operate in a night vision and a binocular mode.
It also offers a baseline map, which indicates the location of nearby units. The latter function is also performed by the Threat Ring, a visualization of Snake's senses that deforms based on nearby unit proximity and relays them to the player.
Metal Gear Mk.II (later replaced with Mk.III), a small support robot that always tags along with Snake, offers functionality and a means to the in-game menu for a large part of Snake's mission. It can be remotely controlled to stun enemies, provide reconnaissance and interact with the environment. Its design is based on the namesake robot from, a game designed by Hideo Kojima. It is also controlled during the beginning of each separate 'Act', although the player is not able to utilize its capabilities during this time. Whenever the Drebin menu is available, weapons, attachments, and ammunition can be purchased via Drebin Points (DPs), awarded for on-site procurement of weapons already in the inventory and by initiating specific scripted events or destroying Unmanned Vehicles. The conversion rate between weapons and DPs depends on current battlefield conditions, with more-intense fighting yielding higher prices. Also, Drebin would purchase items from the player at a discounted price, especially at certain points in the story and certain days in real life.