Lineage 2 Enchant Calculator
Contents • • • • • • • • • • • • • General Info • Weapon and armor can be enchanted with 'Scroll: Enchant Weapon' and 'Scroll: Enchant Armor'. • There are separate Enchant Scrolls for each grade. (For more info, see ). • You can enchant weapon and armor Grades D-A.
• Enchantment is safe up to +3, for whole armor – up to +4. • There are also such items as 'Solid Scroll: Enchant Armor' and 'Solid Scroll: Enchant Weapon', which assure safe enchantment to a certain enchantment step. (For more info, see.) • There's a chance that you may fail.
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If enchantment fails, the item falls into crystals. The amount of crystals depends on the enchantment level of the broken item. • If an item is enchanted by +4 or above, an extra slot is added which can be used for stones which increased the chance of successful enchantment. At the moment the function is not implemented on game servers. Enchantment process. • To enchant items, you need an enchantment scroll for weapon or armor, accordingly, of the corresponding grade, and the item Grade D ~ A, which is to be modified. • To open the enchantment interface, right-click the enchantment scroll in your inventory.
• In the interface you'll see enchantment scrolls in the left slot, and you need to drag the item you want to modify from your inventory into the right slot • Weapon and armor enchantment is safe up to +3, for whole armor – up to +4. • Press the 'Start' button to start. • After you've pressed it for the first time, it'll be replaced with 'Continue'. The 'Continue' button will place into the slot the same items you used before. • The 'Close' button will close the interface with no changes.
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• If enchantment fails, the item falls into crystals of the same grade as the item. Weapon • To enchant weapon, you need a 'Scroll: Enchant Weapon'.
• When you enchant a weapon, you add P. • Weapon modified to +4 starts glowing, the higher the level of enchantment, the brighter the glowing - up to bright red (see ). • The higher the enchantment level, the higher the damage when using. Weapon Adding P.
Enchantment +1 ~ +3 Enchantment +4 ~ +10 Enchantment +1 ~ +3 Enchantment +4 ~ +10 4 8 3 6 5 10 3 6 8 16 3 6 How item enchantment is visualized. Enchant Scrolls Common Enchant Scrolls • Allows to upgrade armor or weapon; if enchantment fails, the item falls into crystals. Solid Scrolls Solid scrolls guarantee safe enchantment; if enchantment fails, the item doesn't break into crystals and keeps its enchantment levels. However, they can be used only up to a certain enchantment level.
• 'Solid Scroll: Enchant Weapon' cannot be used for weapon enchanted to +7 and above. • 'Solid Scroll: Enchant Armor' cannot be used for armor enchanted to +6 and above. Improved Enchant Scrolls • Improved Enchant Scrolls for Armor or Weapon let you perform a random enchantment from +1 up to +3; if enchantment fails, the item falls into crystals. • If the Armor or Weapon are modified to +2 or +3, when you use 'Improved Enchant Scrolls' and enchantment fails, the item won't fall into crystals as the rule of safe enchantment is applied. List of enchant scrolls Go to the item page to see how to obtain the item.
Item Description P. +1 for A-grade armor and accessories. Starting from +4, P. Can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4.
+1 for B-grade armor and accessories. Starting from +4, P. Can be safely enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant level starting from +4. +1 for C-grade armor and accessories.
Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant level starting from +4. +1 for D-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3.
For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant level starting from +4. When enchanted, P. +4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. +3 for all weapons. Starting at +4, P.
Bonus is doubled. Enchanting is safe up to +3. When enchanted, P. +4 for B-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. +3 for all weapons. Starting at +4, P.