Free Sonic Sprites Silver

This category is for sprites from Sonic Rivals. To add an article to this category, put [[Category:Sonic Rivals 2 sprites]] in that article. Generic antiwpa 215 winxp 2k3zip driver.

Feb 23, 2017, 4:46 PM @Dolphman is re-ripping most of the sprites for each game due to the fact that some are inaccurate/colored wrong plus not everything is ripped. He's doing the sprite part, while I'm fixing the sheets currently not using the raw color scheme. I am also planning on making sheets for the mobile remasters of Sonic CD and Sonic 1.

Retrun, the retro engine file extractor, cannot completely extract everything from the Sonic 2 RSDK file due to incompatibility. Some things, such as the players, title, level select, and extra things are still there because Retrun's Sonic 1 extraction mode has some areas that are the same as Sonic 2, explaining why some files are ripped.

Contents [] Description Anatomy The Sprites are spirit-like creatures that come in different colors. Shared traits include round bodies, somewhat big heads, no facial features except for large eyes, two arm-like appendages, ghostly tails, no legs, and wisps on their head. Some exhibit unique traits pertaining to certain elements, such as birds, flames and electricity.

Characteristics Some Sprites age by evolving, changing from infant to teen to adult instantly while assuming larger forms with more pronounced traits for each stage. Powers and abilities The Sprites are capable of levitation and possess magical traits. Overview A list with various Sprites. In, Sprites serve as companions during runs. In gameplay, they bestow abilities to the playable characters such as lengthened duration of power-ups and, increase the appearances of power-ups, improving collection, etc.

Alternatively, they can be sold for additional Rings. Sprites come in various types and are obtained by completing certain events, unlocking packages, or by waiting eight hours for a Sprite Bottle to 'open' and grant a free Sprite (six hours for players running a ).

Alternatively, a Sprite Bottle can be bought immediately for sixteen or less depending on how much longer a player would otherwise have to wait. When receiving a Sprite, it will be of a random type.

Amy running with three Sprites by her side. Sprites are divided into two categories: 'One use' and 'Forever.' One use Sprites are only good for one run and will disappear at the end of it.

'Higher tier' One use Sprites are as well larger than the cheaper ones. Forever Sprites on the other hand, can be used repeatedly and levelled up to increase their tier and obtain stronger effects. In some cases, the timed Sprite Bottles might award the player with a pre-levelled Forever Sprite whereas other prizes only offer level one Forever Sprites. When utilizing Sprites during a run, they appear as orbs following the player character. To begin with, the player can only use one Sprite at a time; however, a second slot can be unlocked by paying eight and a third by paying twenty-five Red Star Rings.

The player also has limited storage for unequipped Sprites, although an extra row of Sprite storage (four slots in total) can be purchased for Red Star Rings, though the prize will increase each time. Gathering more Sprites than there is storage for sends the newest ones into the greyed out slots at the bottom of the storage area. They will move into the accessible storage area once there is room for them.

Leveling Forever Sprites Forever Sprites can be levelled up by paying and occasionally other Sprites, though the cost will increase for each level. The maximum level for a Forever Sprite is fifteen. Raising a Forever Sprite to level six adds 70XP to the player's Global Score Multiplier rank, and at level eleven it adds 100XP.

At each of these levels, the Forever Sprites will also 'evolve,' making them grow larger in-game and altering their portraits. Each level adds 10% to the total effectiveness of the Sprite's ability (e.g. Aegis has a 150% total effect at level 15, whose effect was 10% at level 1), except in the case of Volt, whose level increases give varying results. Level Cost Total Ring Cost 1→2 250 250 2→3 750 1,000 3→4 1,500 2,500 4→5 4,000 6,500 5→6 2 Forever Sprites + 1 One use Sprite (negligible ring value) 6,500 6→7 7,000 13,500 7→8 11,000 24,500 8→9 15,000 39,500 9→10 20,000 59,500 10→11 2 lvl.