Dust Hakida Referat
Out Of The Dust Karen Hesse Out Of The. Ozbekiston Tarixi 8 Darslik Jar Referat Haqida. Heat And Dust 1800 Headwords Oxford Bookworms Library. Hech qachon yengil yo'l bilan daromad orttirish haqida o'ylamang. Bu usul sizga to'g'ri kelmaydi. Negaki, siz hamisha halol, peshona teri, astoydil mehnat qilish evaziga pul topib o'rgangansiz.
In From Dust, the tribe can learn songs from ancient relics, in this case 'repel water' allows a village to survive a unharmed. In From Dust, players assume a god-like, first-person perspective from which they manipulate an environment in an effort to save and enlighten a and help them to seek their lost knowledge.
With a spherical cursor, the user controls certain types of matter in real time. Lava cools to form solid rock, vegetation propagates in soil and spreads naturally once a village is built, and moving water quickly the terrain. Physical changes to the world occur extremely rapidly, allowing players to restructure islands within minutes. Campaigns in From Dust are structured as a sequence of missions, whereby completing certain objectives expedites the tribe's progress and bestows additional powers, such as the capacity to jellify water.
Tribal alert the player to natural disasters, notably and, shortly before they occur. These disasters can be inhibited through creative, physical manipulation of the environment: a tsunami can be jellified, extinguished, and lava flows diverted. Although there is no 'explicit sandbox' mode, Chahi stated that each mission features a distinct map, which the player can return to and manipulate further. From Dust has the option of two main game modes, one being the Story mode, the other a Challenge mode.
The former consists of a sequence of missions which play through the story of a lost tribe who are using the player (who controls 'The Breath') to travel to different levels in an attempt to discover what happened to their old tribe. By helping the tribe to find the different totems scattered on a map, they can begin constructing their village next to the totem. Players can also send tribespeople to look for magical stones, which will grant them the ability to manipulate the world, by repelling water and fire for example. When the tribe successfully builds villages next to every totem, a portal will open and the player can proceed into the next map. These maps become more and more challenging as players progress.
New elements, such as trees that erupt in fire, and plants that explode, are introduced in later levels. Challenge mode employs similar gameplay to that of the Story mode. The difference is that the gameplay for Challenge mode is faster-paced, offers more puzzles, and sacrifices any storyline in this mode. It consists of 30 levels and players must fulfill certain conditions before succeeding. Each level lasts only a few minutes, offering more exciting, yet harder, gameplay. The time needed for players to complete a level is recorded in an online leaderboard which can be viewed by other players.
Story [ ] From Dust 's story revolves around a tribe which has lost the knowledge of their ancestors - The Ancients. They find themselves located in unknown territory. To solve this problem, the tribe gathers and summons 'The Breath', controlled by the player, hoping that it will help them to communicate with nature. However, after the summoning, the tribe desperately want answers to their questions, and have a strong desire to recover the lost knowledge. The Breath then guides the tribe to different totems allowing them to perform rituals and to construct villages and settlements. A passage will unlock and allow the tribe to discover new lands and places.